Thursday, 9 February 2012

Comb Over Skull Wip




I took the skull from my tin reaper model and played around a bit.....Oh my :)

Tuesday, 7 February 2012

Slime Monster: Finished




Finally...all done :)

Snow







It snowed in Izmir...that's right....actual snooooooow!

Tuesday, 31 January 2012

Rose Window Final




A rose by any other name..wouldn't be this hard to model and not a 3 point polygon in sight :)

Monday, 30 January 2012

Rose Window wip3




Here's an update...more tonight :)

The deadline is tomorrow and time is running out fast...stay tuned!

Friday, 20 January 2012

Rose Window wip2




The small window is pretty much done, just need to add the metal/lead rings for the glass and then it's onto the next bit...the very large window :)

Wednesday, 18 January 2012

Medieval Rose Window1 time-lapse



Warning...don't try this at home....it's very dangerous :)

Monday, 16 January 2012

Rose Window wip1




The LWCad 4 contest has been extended to the end of this month and I thought I might try to model a medieval rose window.  It doesn't have to be full buildings...just architectural in nature.  Enter if you can...it's a must have plugin for Lightwave!

This is the small outer window, still need to add little bits and pieces. I recorded the process and the video should be up tomorrow :)

Wednesday, 11 January 2012

Raygun Sketch


I might have to model this raygun one day...looks like it can do some damage in the wrong hands :)

Wednesday, 4 January 2012

Slime Monster Wires




Small update, finally finished the slime monster.  I'm still playing around with the surfaces and getting some interesting results :)

Tuesday, 27 December 2011

Slime!




I tried the SSS 2 node this time around and I can't believe I haven't used it before.  Still, I might tweak the settings a bit more...for fun.
Next up...eyes and oh yes....I think I might share these three surfaces :)

Saturday, 24 December 2011

Slime Tests




Just some silly slimy tests :) 

The first render has no SSS, Fast Skin node was used in the slimy7 render...which was replaced with the Sigma2 node...for the bottom image.  Next....I need to work out how to add transparency and still use the Sigma2 node....Mmmmmmm.