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Showing posts from December, 2009

Curly Fuzz Poodle

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I came upon this post on John K's blog . The designs are very rough, sketchy and full of energy...wonderful stuff, everyone should follow his blog. Anyway, I just had to try and model him...I presume it's a he :) The sketches were more an inspiration than anything else. The hands give him a feeling of a fighter, someone not to be messed with. After all, he seems like he has been picked on and teased by all the other cartoon characters for years. The balls of fuzz are just there as placeholders for now.

Raygun turntable

Steampunk Raygun from Kuzey3d on Vimeo . Here's a cool turntable animation I did of the steampunk ray gun. IT includes a wireframe view of the whole model...for those who like them. I'll be making many more of these...loads of fun :)

3D Character Tutorials

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I can't believe I haven't seen these before...they are wonderful examples of box modelling in Lightwave. There is no audio, but you get text pop-ups telling you whats happening and which tools are used etc. It's my kind of modelling...the Boy tutorial takes you from start to finish. Check them out now: www.3digital-tuto.com I recommend downloading the QT versions Here ....for safe keeping!!

Tin Knight: done

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Finally finished the modelling part :) I do like that semitransparent look, those objects were placed on a second layer and Object Dissolve was set to 80% in the Object Properties panel .

Tin Knight: update

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Just an update..it's taking longer than I thought but that's life. I love the wireframe renders, they make everything look so much cooler. The feathers on the shield I took off my Astrix model and modified it a touch.

iDogs

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Are they dogs or lambs or something else..hehe. Sketched on my iPod Touch....using one of the those free paint apps.

Tin Knight: wip 2

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I redid his man skirt, along with a few other things...it's looking much better now. Hopefully, he'll be complete by the time the weekend is over :)

Tin Knight: wip

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Here's a wip of a new tin toy...the mighty Tin Knight. His visor needs a clean up, I'm not too happy with the amount of polygons in the round bits....but it's getting there :)