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Showing posts with the label lightwave new core

Lightwave Core Screenshots!!

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A couple of screen grabs of the Lightwave Core have just landed and I must say the Core looks amazing. The focus of this years development will be on the modeling environment, which has been lacking during the 8x and 9x series and now we know why. That old code base was far too restrictive and now it seems that Newtek's developers have set the stage for a brand new and exciting era in Lightwave. The interface skin in those screenshots are wips and might change as the development progress continues. This screenshot shows one master object with a sub divided level of 17, and cloned six times, for a total of 56,714,805 polygons. That is amazing as I never sub divided my objects higher than level 6. We finally get to the ability to work with highly complex scenes without having the program bog down or crash like in the past. This will make a lot of people happy and if we can edit polygons and points with ease then that would be the icing on the cake. The original dragon model h...

Lightwave goes gold and the countdown begins

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Wow...Lightwave 9.6 was released on Monday and now today, a count down has started for something huge. I hope it's huge, a 64bit Mac version and or news about what's down the line for Lightwave 10. Maybe even starting LW 10 production/beta process....one can only dream :) Here is the link for the countdown page: Countdown webpage Anybody modeled a working time machine...I need to fast forward time and be there already :)