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Showing posts from 2019

Flintstones Dino Wip4

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Changed the colour, did the hands & added the legs. I'm also finding the renders in Blender are not blotchy like you get in Lightwave 3D. Anyway, almost done.

Flintstones Dino Wip3

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Took a break from the modelling to focus on the shading & lighting in Blender , which is a whole different level of confusing. I manually added an HDRI map but it was difficult to get right, then I found Easy HDRI addon, it's a brilliant tool...get it if you haven't already :) Speaking of learning Blender , check these two YouTube channels out: Steven Scott & Grant Abbitt super cool stuff.

Flintstones Dino Wip2

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I redid Dino but with his eyes sitting on his head. Blender 2.81 is getting easier with each use but some things are annoying, like activating a feature in one place & editing it's proprieties somewhere else. The materials concept in Blender is also confusing. I keep applying the wrong materials to the wrong parts when I just want to edit some attributes.  I wish Blender had an incidence gradient like Lightwave3D . Maybe I need to find a good Toon Shader & I can see how it works. Anyway, that's enough of my Blender progress. Enjoy the images, rendered in Lightwave3D because...well... Blender noob here :)

Flintstones Dino Wip

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It's been a long time but hopefully I'll be more active from now on :) I started using Blender 2.8.1 for the first time, I do miss my incidence gradients from Lightwave3D etc. The move, rotate & resize tools are a bit strange (more complicated to use?), the shading is not as simple. The thing that got me into Blender was the Poly Build tool, which is super cool. Sorry for the crappy renders, but hopefully they'll improve as I get comfortable with the software.