A mixture of 3d art, photography and some coding on the side
Viking Helmet
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There's another great speed modelling challenge at 3D Total forums...here's a viking helmet, done in 115mins.
I spent half the time trying to work out how to do the diamond grid. I might do a tutorial on it soon :P
This was sculpted in Blender and textured/rendered in Lighwave3D. I feel he needs a full body and hopefully I can get around to it one of these days :) I also 3D printed him out, the failed section adds to the character
I did this character some years ago, the lack of references didn't help any. By the time I liked how he turned out, it was time to send an email to the company. Unfortunately, before I could even do that..they came out with their own version. Talk about timing, the worst thing, the kangaroo has lost a lot of his character and personality. To me, it just looks like a giant green rat that just came out of weight watchers. Also, the funniness in the ads died as well. Why is that, when a 2d character becomes 3d, all past history is wiped away. For some reason...it has to act and move like a human, when it never did before...where is the fun in that :)
Modo has a cool Worn Edges material...looks great. I tired to create something similar in Lightwave, but I couldn't get it to work. The last test render is using grit node, but the red surface is on the inside edges...instead of the outer edges. I'm sure it can be done with weight maps, but who wants to spend the time creating them...not me :) So I came up with an idea that might do the trick. Take the Material Mixer to combine foreground and background materials, and add an extra input for edges and one for scale/size. The idea is, you connect an Angle node to Edge input and specify which edges should be affected. For example, if the Angle input value is 90.0°..then any edge that has an angle between 0.0° & 90.0°, will have the background material applied. The Scale input can be a percentage or a distance value, say 6mm either side of the edge etc. And bingo...we have worn edges in Lightwave....I think...hehe. Oh yes....I got another 3 cool metal textures as a r...
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